Many gamers begin their journey into World of Warcraft without much insight into what the game actually is and how their choices at the beginning can box them into a specific role and limit their ability to play their character in the manner that they choose. The most common complaint from players is that they were not aware of the fact that if they chose to play a class that can heal, the only thing anyone will ever want them to do is just that, heal. Although some find healing to be extremely entertaining and challenging, many, if not most, find it to be tedious and boring.
The new World of Warcraft player will likely have no idea that the game doesn’t truly begin until they reach level 70. Many new players think that reaching 70 is an end goal after you have completed the long leveling process you finally get to enjoy being the highest level in the game and being at the top of the food chain. This is sadly a huge misconception as to the majority of hardcore, and even casual players, spend much more time playing the game at 70 than they did level to that point. Upon reaching level 70 you will either fall into the grind of PvP with battlegrounds and arenas or join a raiding guild and begin to work your way through the difficult dungeons and bosses that await. If you want to level up quickly then you can get lol boosting services for that. You get a seamless experience for your gameplay as you play with the seasoned players after this.
For many the idea of raiding dungeons does not seem like a bad deal, you get to enjoy very well made game content and test your and your friends’ skills against the epic bosses. Tanking characters enjoy themselves as they are always in the midst of the battle and taking the brunt of the blows. Melee damage characters are also in the midst of battle and enjoy themselves as they rip apart their foes. Even spellcasters get to have some of the action as they jump into the fight with their many tricks and tools they’ve gained along the way. But what of the healer? What makes the game fun for those who make it possible for the rest of us to advance from fight to fight and continuing slaying our enemies?
For many players who did not expect to be healing, their answer would be simple, “nothing.” The majority of players do not find it enjoyable to stand far back, away from the action, and click a heal here and there to keep their friends alive. Do not be mistaken though, healing is a challenge if there ever was one, it required much more skill than it takes to play a damage class and a similar amount of skill to tanking, but some players just want to feel like they’re in the middle of the fight, creating the action.
What will be expected of most healers is to remain around their max healing range, usually 40 yards, and keep their assigned targets alive. In a raid setting a healer is usually assigned either a single tank or spot healing(healing the small amounts of damage the rest of the players take). A boss battle that takes five or more minutes can mean that a healer will simply stand there and press a single button for five or more minutes, depending on the fight. Although some of the fights require a lot of movement and fast reactions, a good amount of them will only require that the healers stand far back and don’t do much moving. For some this is unbearable, but for others, the skill involved in keeping your friends alive provides enough of a rush to keep playing the game for long periods of time. In the largest of raids though, 25 men, healers can often find that with all their modifications and tools they may not even be able to view much of the action as their indicators of their friend’s health bars take up a large portion of the screen. In cases like this one, a healer will likely only look at small green bars for long periods of time, clicking on the ones that drop too low and pressing their heal button in order to keep everyone alive and well.